Media Pembelajaran Anak Usia Dini Dan Siswa Sekolah Dasar Berbasis Macromedia Flash 8

  • Nuning Melianingsih Politeknik Pratama Mulia Surakarta

Abstract

Most of lessons for children in a house or even in a school still use learning methods that use
written module as a media. However, technology that is developed to be a reason to reduce the use
of written learning media or module that is substituted by digital books. For students, learning
digital books are more interested than written module because those can be more interactive to
learn. Therefore, it is needed to develop a learning media that is liked by the students. Research
method used is research and development. The steps in the research process are analysis, designs,
developments, implementations, and testing. Testing is validity that is done by expert judgments.
Then, media is tested by the students. After the implementation of validity and media meet the
criteria, they are tested or investigated to know the feasibility in the field. This research is aimed to
know the result of the development from educating calculated game and the introduction in the
name of fruits and animals using macromedia Flash 8, to know the feasibility interactive calculated
media and to know the name of fruits and animals as learning media to increase the learning result
for elementary schools students grade 1 and early childhoods based macromedia flash, and to know
the feasibility as a learning media. Therefore, it can be concluded that interactive calculated
learning media and to know the name of fruits and animals can be used as learning media in
learning process.

Author Biography

Nuning Melianingsih, Politeknik Pratama Mulia Surakarta

Dosen Program Studi Manajemen Informatika Politeknik Pratama Mulia

Published
2018-04-02